N-Slicer Documentation
Next-Gen Sprite Slicing Beyond 9-Slice
N-Slicer is a complete replacement and improved version of 9-Slicing sprite slicing solution. With N-Slicer, slicing is now possible with any number of slices, not just 9. Each slice can be freely set to stretch or remain fixed, and any complex sprite can be processed with N-Slicing.
Key Features
- Flexible Slicing: Create any number of slices beyond the traditional 9-slice method.
- Custom Stretching: Set each slice to stretch horizontally, vertically, both, or remain fixed.
- Complex Sprite Support: Process any type of sprite with advanced slicing capabilities.
- UI Integration: Seamlessly works with both uGUI-based UI and regular 2D objects.
- Easy Implementation: Simple workflow with intuitive editor interface.
Getting Started
To get started with N-Slicer, select a section from the documentation below:
Complete guide to the N-Slice visual editor tool
Detailed reference for the NSliceImage UI component
Grid-based layout management for NSlice UI elements
Detailed reference for the NSliceSpriteRenderer component
Get started quickly with NSlice
Navigation and general controls of the N-Slice Editor
Detailed explanation of the NSliceImage inspector
Basic setup and initial configuration for NSliceLayoutGroup
How to assign and manage N-Slice data in NSliceSpriteRenderer
Getting started with N-Slicer in Unity
Selecting and managing assets in the N-Slice Editor
Fine-tuning the N-Slice data in the NSliceImage component
Working with visual gizmos and grid display options
Fine-tuning the N-Slice data in the NSliceSpriteRenderer component
Learn how to use the N-Slice Editor to configure your slices
Configuring the editor grid in the N-Slice Editor
Configuring image-specific properties of the NSliceImage component
Managing child objects in the grid layout
Configuring renderer-specific properties of the NSliceSpriteRenderer
Real-world examples of using N-Slicer for complex sprites
Working with horizontal and vertical axes in the N-Slice Editor
Tools for troubleshooting NSliceImage components
Shortcuts and productivity features for efficient workflow
Managing object dimensions and pivot points in the NSliceSpriteRenderer
Learn how to use N-Slicer with regular 2D objects
Managing tile properties in the N-Slice Editor
Controlling render order of the NSliceSpriteRenderer
Different ways to open the N-Slice Editor
Saving and exporting your work from the N-Slice Editor
Tools for troubleshooting NSliceSpriteRenderer issues
How to use N-Slicer in your scripts