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NSlicer
Featured Asset

N-Slicer

Next-Gen Sprite Slicing Beyond 9-Slice

A complete replacement and improved version of 9-Slicing sprite slicing solution. Slicing is now possible with any number of slices, not just 9.

Key Features

Slice to any N×M grid

Say goodbye to the rigid 3×3 setup—define as many rows and columns as you need.

Control each cell independently

Mark corners, edges or centers as fixed, stretchable on one axis, or fully scalable.

Drag-and-drop workflow

Create an NSliceData asset in one click, then preview and tweak your grid live.

Seamless UI & 2D support

Use the NSliceImage for uGUI canvases or NSliceSpriteRenderer on SpriteRenderers.

Zero code required

All slicing is done via intuitive editor panels with a simple C# API for power users.

Complete compatibility

Complete UGUI support, 2D support, and compatible with sprite atlas.

Open Source Projects

Free and open source Unity packages and tools

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The fastest functional programming library for Unity – the easiest and quickest way to handle exceptions and null values.

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UnityUIStoryboard

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TwentyFiveSlicer

A Unity package for handling advanced 25-slice sprites.

Unity-WebViewRpc

Unity WebView RPC provides an abstraction layer that allows communication between the Unity client (C#) and WebView (HTML, JS) using protobuf, similar to gRPC.