Debugging
Tools for troubleshooting NSliceImage components
Debugging NSliceImage
Overview
Debug View
This option is a special feature. You (probably) won't need to use this in a shipped game.
When enabled, each tile is tinted with a unique color so you can clearly see how your slices are laid out. This is purely for development/debugging to help you verify slice boundaries. Enabling Debug View may negatively impact runtime performance, and you cannot customize the tint colors.
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